Couple screencaps of an HDoom beach/resort map I’m working on. Have some neat ideas lined up for it everything goes well.
HDoom OST - E2M8: Nobody Told Me About The D
The hotel interior in the HDoom resort map i’m fiddling with is starting to come along.
HERE COMES THE NIGHT TRAIN!
http://static.best-ever.org/wads/m12-hdoom-techdemo6.pk3
With this release, Doom 1 Episode 1 is fully playable as HDoom 1 Episode 1 - Balls Deep in the Damned.
Expect a hotfix soon, will add a couple extra things (like the ending CG, and hopefully the new imp scene for the colorswapped versions) as well as fix whatever bugs might come up.
From sketch to finish, I dunno I just really liked this position and how it turned out.
Green haired Imp-tan
More for the mod HDoom by Hdoom-guy: http://hdoomguy.tumblr.com/
More CG-work by Kleinvoimond, this time for the green-haired imp. H-CG this time, too!
Great stuff!
Realizing that it’s getting too serious, Anime Night decides to interview a hentai mod developer.
Did an interview for Anime-Night.com
>trying to sleep while coder is fixing serious script compatibility bug with HDoom and Zandronum 2.0

>waking up the next morning while coder is fixing serious script compatibility bug between HDoom and Zandronum 2.0

>bug is fixed


New Features:
- Cacodemoness and Cyberdemoness are now implemented, currently 1 h-animation each
- Doom 1 can now be played completely in HDoom with the exception of (I believe) E3M8 and E4M8, which still require the Spider Mastermind to be replaced
- Player color now transfers over to player in H-Animations
Current Issues:
-Cacodemoness H-animation is still quite sloppy - I was too exhausted today to get as much polishing done as I would have liked.
-Player colors carries over to the cacodemon’s eye - this will be fixed when GetUserCvar is implemented in Zandronum.
Additional Credits:
-Raymoohawk, for doing a huge chunk of the Cyberdemon’s walk-cycle
