Anonymous asked:
Not sure if there will be an update before the new year, but i’m really hoping to get some more progress done on the Spider Mastermind this month (which will likely be the major focus of the next update)
Anonymous asked:
>limited weapons
You can load it with any non-monster replacing weapon pack that has reloads. Also, being able to aim vertically is a ZDoom/GZDoom/Zandronum feature, not something added by BD.
Anonymous asked:
yeah, that’s the reason i’m gonna be updating HDoom with a weaponset based on some kind of sex/arousal lasers or some shit so that i can have more fun with weapon and sound design while still keeping things nice. The water guns will still be an option tho
Anonymous asked:
it’s still being worked on, check the newssection.
Anonymous asked:
dunno
Anonymous asked:
Nope - but to answer that question, it’s just generally really not my cup of tea.
Anonymous asked:
1. Afraid not (not in my current plans anyways, but who knows what’ll happens in the future) - we will have armored versions of the replacement imps though to give them more visual distinction and to make it more obvious that they’re zombie replacements.
2. Yes.
3. Pretty much, though there may be other cacogrill designs in VN mode
4. iunno, we’ll see what i think up when i’m doing more of the new weaponry stuff.
Anonymous asked:
There will never, ever be Brutal Doom compatibility. Reputation’s got nothing to do with it - it just simply has no place being mixed with this mod. None of the features listed here (except lighting maybe, which could be done in a seperate mod or something) would be of any use in H-Doom given the nature of the mod and its weapons.
Anonymous asked:
fuck, i can’t even remember
Anonymous asked:
dunno - they’re definitely the dominant ones in loss h-animations though (when we get those in)
